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FloodFill for SubstancePainter

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FloodFill for SubstancePainter

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This Substance Painter filter uses a predefined map to replicate Flood Fill functionalities. It offers advanced tools to create variations in colors, tones, and positions based on Flood Fill-defined cells, allowing for greater control and creativity. Additionally, it includes an option to adjust the opacity between tiles.

Features:


  • Flood Fill to Gradient: Converts the Flood Fill base into randomly oriented gradients. Perfect for creating Heightmaps with sloped and tilted tiles.
  • Flood Fill to Grayscale: Generates grayscale variations for each tile, with precise control to define variations based on an additional input map.
  • Flood Fill to Color: Creates controlled color variations using an input map, allowing unique tones for each tile while maintaining consistency and control.
  • Flood Fill to Position: Generates a position map for each tile, with X and Y coordinates represented by the red and green channels. Useful as a base for additional calculations.
  • Flood Fill to Random Color: Assigns random RGB colors to tiles, ideal for creating color variation.
  • Tile Opacity: Allows toggling the opacity between Flood Fill tiles, adjusting the visual transitions between them.

How to use:

How to Use the Filter:

  1. Prepare the Base Texture:
    Ensure that the base texture you are using has well-defined tiles. This is crucial for the filter to work effectively and generate accurate results.
  2. Apply the Filter:
    Add the filter to your layer stack in Substance Painter.
  3. Control Channel Usage:
    If using the filter for maps like Color, Roughness, or Metallic, ensure you deactivate any unused channels in the layer settings. This prevents unnecessary data generation and improves performance.
  4. Set the Desired Flood Fill Option:
    Choose one of the Flood Fill functionalities (e.g., Gradient, Grayscale, Color, Position, etc.) depending on your desired result. Adjust the parameters as needed to fine-tune the output.

By following these steps, you can maximize the filter while maintaining optimal workflow efficiency.

How to Install:

How to Install the Filter:

  1. Open Substance Painter.
  2. Drag and drop the filter file directly into the Substance Painter interface.
  3. A prompt will appear—choose to import the filter into your project or library, depending on your needs.
  4. Once imported, the filter will be available under the Filters section when editing a layer or mask.

That's it! The filter is now ready to use in your projects.


Did u find a bug?

Send an email with a video or image to lochstar3d@gmail.com

or send me a dm on my discord @lochzin

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