FloodFill for SubstancePainter
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Gabriel Loch
This Substance Painter filter uses a predefined map to replicate Flood Fill functionalities. It offers advanced tools to create variations in colors, tones, and positions based on Flood Fill-defined cells, allowing for greater control and creativity. Additionally, it includes an option to adjust the opacity between tiles.
Features:
- Flood Fill to Gradient: Converts the Flood Fill base into randomly oriented gradients. Perfect for creating Heightmaps with sloped and tilted tiles.
- Flood Fill to Grayscale: Generates grayscale variations for each tile, with precise control to define variations based on an additional input map.
- Flood Fill to Color: Creates controlled color variations using an input map, allowing unique tones for each tile while maintaining consistency and control.
- Flood Fill to Position: Generates a position map for each tile, with X and Y coordinates represented by the red and green channels. Useful as a base for additional calculations.
- Flood Fill to Random Color: Assigns random RGB colors to tiles, ideal for creating color variation.
- Tile Opacity: Allows toggling the opacity between Flood Fill tiles, adjusting the visual transitions between them.
How to use:
How to Use the Filter:
-
Prepare the Base Texture:
Ensure that the base texture you are using has well-defined tiles. This is crucial for the filter to work effectively and generate accurate results. -
Apply the Filter:
Add the filter to your layer stack in Substance Painter. -
Control Channel Usage:
If using the filter for maps like Color, Roughness, or Metallic, ensure you deactivate any unused channels in the layer settings. This prevents unnecessary data generation and improves performance. -
Set the Desired Flood Fill Option:
Choose one of the Flood Fill functionalities (e.g., Gradient, Grayscale, Color, Position, etc.) depending on your desired result. Adjust the parameters as needed to fine-tune the output.
By following these steps, you can maximize the filter while maintaining optimal workflow efficiency.
How to Install:
How to Install the Filter:
- Open Substance Painter.
- Drag and drop the filter file directly into the Substance Painter interface.
- A prompt will appear—choose to import the filter into your project or library, depending on your needs.
- Once imported, the filter will be available under the Filters section when editing a layer or mask.
That's it! The filter is now ready to use in your projects.
Did u find a bug?
Send an email with a video or image to lochstar3d@gmail.com
or send me a dm on my discord @lochzin
Size
14.3 KB
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